guide
How to Play Slice Lab: Steady, Even, True and the Glass Cut
Learn what the three Slice Lab scores actually measure, how to control stroke speed and angle, and what it takes to unlock a Glass Cut replay.

Slice Lab scores one gesture on three separate axes, and they are not the same axis wearing different names. Once you know what each one measures, the score stops feeling arbitrary and becomes something you can deliberately improve. Open Slice Lab beside this guide and watch which reading moves.
The three readings
Each cut returns Steady, Even and True. They respond to different properties of your stroke.
Steady is about consistency of speed. A stroke that starts fast, hesitates in the middle and finishes fast scores badly even if it lands in exactly the right place. Smoothness, not speed — a slow consistent stroke beats a quick jerky one.
Even is about position. Did the cut land where the guide line indicated? This is the most intuitive of the three and the one people usually fix first.
True is about angle. The guide has a slight tilt, and matching its position while ignoring its angle is the most common reason a cut looks correct and still scores poorly.
Diagnosing a mediocre cut means reading which number is low, then changing only the thing that number measures.
Follow the angle, not just the line
The single highest-value habit: before you start the drag, note which way the guide leans.
Most players track the guide’s position and let their hand default to vertical. That produces good Even and mediocre True, over and over, without any obvious explanation. The fix is not more precision — it is noticing that the guide was tilted at all.
Set your starting point above the block so that a straight pull naturally follows the tilt, rather than starting vertically and correcting mid-stroke. Correcting mid-stroke damages Steady while you are trying to rescue True.
Start above, finish below
Begin the drag above the material block and release below the tray. Strokes that start on the block or stop inside it tend to score worse across all three readings, because the acceleration and deceleration land inside the scored region instead of outside it.
Give yourself run-up and follow-through. The part of the gesture that is being measured should be the middle of the motion, where your hand is already moving at a constant speed.
Materials change the feedback, not the rule
Kinetic sand, cloud soap, moon jelly, soft foam and velvet wax each respond differently to the blade, and each family has eight tray arrangements with different silhouettes and cutting lines. Some blocks have small objects hidden inside.
The visual response varies a lot. The scoring rule does not. If a material feels harder, it is usually because the silhouette makes the guide angle less obvious against the shape, not because the physics changed. Trust the guide over the shape.
Unlocking the Glass Cut
The Glass Cut replay is the game’s reward for a genuinely balanced stroke, and the threshold is specific: a score of 88 or better with all three readings above 80.
That second clause is what makes it interesting. You cannot buy a Glass Cut with one exceptional reading. A 99 Even, 95 Steady and 78 True does not qualify — the 78 blocks it. It is a test of balance rather than peak precision.
The practical implication: once you are scoring in the high 80s, stop chasing your best reading and go find your worst one. That is where the Glass Cut is hiding.
Orders and Zen
Orders ask for steady, even, true cuts and give the session a goal.
Zen removes goals entirely. No targets, no pass or fail.
Zen is not just the relaxing option — it is the better practice mode. Without a target you can deliberately experiment: three strokes at different speeds to feel what Steady responds to, three at different angles to isolate True. Learning what each reading measures is much faster when nothing is riding on the result.
You can switch between the two at any time, so a reasonable pattern is to diagnose a weak reading in Zen, then return to Orders.
Use Replay as an instrument
Replay shows the cut again in slow motion. It answers a question the score cannot: where in the stroke did it go wrong.
A low Steady with a visibly smooth replay usually means a hesitation right at the start that you did not feel. A low True with a replay that looks straight usually means the guide was tilted more than you registered. Watching a good cut is as informative as watching a bad one — it shows you what the motion you are trying to repeat actually looks like.
Common mistakes
Cutting fast to seem confident. Steady measures consistency, not speed. Slow and even outscores quick and variable.
Matching position but not angle. The most common cause of a persistently low True.
Correcting mid-stroke. A mid-gesture adjustment trades Steady for a small gain elsewhere. Aim before you start.
Chasing the strongest reading. The Glass Cut is gated by your weakest one.
Skipping Zen. It is the fastest way to learn what the scores respond to.
What to play next
Draw Rescue uses the same single-gesture commitment but hands the result to a physics simulation. Mahjong Lounge keeps the calm pace with a longer, more deliberate puzzle. Browse all BopBits games for another quiet session.

